Hello!! I’m Sabrina, a 3D artist and illustrator located near Toronto. I have three years of professional experience as a 3D artist, have worked on multiple Netflix projects, and am familiar with both game and animation pipelines. I love everything pink and stylized, and hope to continue working on projects that I’m passionate about!
-Responsible for all art aspects of a project in Unreal Engine. Created multiple large environments with modular kits, set up cinematics and cutscenes with Unreal's Sequencer tools, and implemented character animations for Metahuman characters.
Creating 3D interactive environments for vtubers such as Miss Lala, using Blender, Unity game engine, and Warudo
● Surfacing props in Mari and Substance Painter
● Completing lookdev in Vray
● UV unwrapping in Maya
● Interpreted 2D concepts of sets and props into 3D models using a subdivision workflow in Maya
● Ensured topology was clean and within poly limits, keeping in mind following departments such as rigging/animation
● Organized assets using a clean and predictable naming structure
● Surfaced assets in Substance Painter
● Completed lookdev in Katana for Redshift rendering
● Used Maya to organize UVs and unwrap assets to provide optimal texel density
● Textured props in Substance Painter, closely matching concept art, using a
combination of hand painted and procedural techniques
● Completed lookdev in Katana for Arnold rendering
● Met daily with team and supervisors, and implemented feedback in a timely
manner
● Created and set-dressed eight environments in Unreal Engine using ray traced
lighting
● Modeled assets in 3DsMax, surfaced in Substance Painter and Photoshop using
a PBR workflow
● Developed shaders using Unreal’s material editor
● Rendered footage for the show, working closely with character animations
● Co-directed a team of game artists and animators from Centennial college in
collaboration with UofT music and programming students to create three student
games in Unity game engine
● Created 2D UI assets in Photoshop, and modeled and UV’d 3D assets in
3DsMax and Maya
● Collaborated remotely with team using GitHub version control