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Sabrina Harvey Mark
Sabrina Harvey Mark
CG Artist
Toronto, Canada

Summary

Hello!! I’m Sabrina, a 3D artist and illustrator located near Toronto. I have three years of professional experience as a 3D artist, have worked on multiple Netflix projects, and am familiar with both game and animation pipelines. I love everything pink and stylized, and hope to continue working on projects that I’m passionate about!

Skills

Illustration3D ModelingLightingPBR TexturingPortraiture

Software proficiency

3ds Max
3ds Max
Mari
Mari
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop Elements
Photoshop Elements

Reel

Productions

    • Movie
      Barbie & Teresa: Recipe for Friendship
    • Year
      2025
    • Role
      3D Modeler, Surfacing Artist
    • Company
      Mainframe Studios
    • Movie
      Unicorn Academy
    • Year
      2023
    • Role
      Surfacing Artist
    • Company
      Mainframe Studios
    • TV Production
      Ara's Imaginarium
    • Year
      2022
    • Role
      3D Artist
    • Company
      Imaginera Studios

Experience

  • 3D Modeler at National Bank of Canada
    June 2025 - Present

    -Responsible for all art aspects of a project in Unreal Engine. Created multiple large environments with modular kits, set up cinematics and cutscenes with Unreal's Sequencer tools, and implemented character animations for Metahuman characters.

  • Freelance Environment Artist at Self Employed
    April 2025 - Present

    Creating 3D interactive environments for vtubers such as Miss Lala, using Blender, Unity game engine, and Warudo

  • Surfacing / Look Artist at 88 Pictures
    May 2023 - December 2024

    ● Surfacing props in Mari and Substance Painter

    ● Completing lookdev in Vray

    ● UV unwrapping in Maya

  • 3D Modeler / Surfacing Artist at Mainframe Studios
    February 2023 - May 2023

    ● Interpreted 2D concepts of sets and props into 3D models using a subdivision workflow in Maya

    ● Ensured topology was clean and within poly limits, keeping in mind following departments such as rigging/animation

    ● Organized assets using a clean and predictable naming structure

    ● Surfaced assets in Substance Painter

    ● Completed lookdev in Katana for Redshift rendering

  • Surfacing Artist - Unicorn Academy (Netflix) at Mainframe Studios
    April 2022 - February 2023

    ● Used Maya to organize UVs and unwrap assets to provide optimal texel density

    ● Textured props in Substance Painter, closely matching concept art, using a

    combination of hand painted and procedural techniques

    ● Completed lookdev in Katana for Arnold rendering

    ● Met daily with team and supervisors, and implemented feedback in a timely

    manner

  • 3D Generalist / Unreal Engine Artist at Big Heart Studios
    September 2021 - April 2022

    ● Created and set-dressed eight environments in Unreal Engine using ray traced

    lighting

    ● Modeled assets in 3DsMax, surfaced in Substance Painter and Photoshop using

    a PBR workflow

    ● Developed shaders using Unreal’s material editor

    ● Rendered footage for the show, working closely with character animations

  • Lead CG Artist- Internship at University of Toronto & Centennial College
    September 2019 - December 2019

    ● Co-directed a team of game artists and animators from Centennial college in

    collaboration with UofT music and programming students to create three student

    games in Unity game engine

    ● Created 2D UI assets in Photoshop, and modeled and UV’d 3D assets in

    3DsMax and Maya

    ● Collaborated remotely with team using GitHub version control